

Join us for the scintillating final instalment in the six campaign between the Gauls lead by the chief Pickupstix and his rival Paulus Nuitini. As the Gauls had won the previous engagement I was to pick the scenario, and for perhaps more cinematic reasons, I thought it would be thematic for Pickupstix to corner Paulus Nuitini and have a fight to the end. So the chosen scenario was Fall of Heroes, were the attacker has to seek out the oppsoing leader and make them a casualty within ten turns.
meanwhile the rest of the romans supported the cavalry and they moved in closer to my slinger tribesmen perched on the cliffs
We've had a little break from big battle scenarios, but have been amusing ourselves with smaller skirmish rulesets, in our recent SPQR campaign we're five games in to our six game stretch
those pesky Roman were attacking our gallic village. The bounders! Plenty of tactical manoeuvres at the start to get the extremely powerful Roman cavalry in a position to cause the most harm and keep them safe from archers. The nudey boys had a not so tactical party near a standing stone, which seemed to draw them closer into range of a big group of better dressed and armoured lads was able to suprise them with a mega toot toot of their horn and a quick charge. Once pinned down and unable to pull off charges the cavalry were destroyed. By this time the Roman infantry had joined the fun and wiped out the nudey boys in very quick order. This unfortunately left them exposed to a javelin attack to the back.
At this point the Romans remembered they had to get to the village to pillage it and started to trudge off to do their robbery. Soon after we had to call the game as night was descending and it was unlikely the pillaging would have been effective
very excited about the next game for the finale, i think our warbands are ending up around the same size so theres everything to play for
After an extended break it was great to be back in our happy place, battling over the grim Eastern Front. This time we'd made it to th...