Sunday, February 4, 2024

Run up to Pigs Snout: Part one, the terrain

 After a very enjoyable introduction into the Italy campaign, it was time to get ready for the second scenario. 

We unfortunately had a number of quite large issues, the Pigs Snout is a British commando raid on two fortified Italian gun batteries. its quite a specific board and presented us with the below problems

  • Very Little suitable houses for an Italian board
  • Not an awful amount of barbed wire
  • No gun emplacements and not enough guns
  • No Italian troops, this was my biggest headache
  • No British troops
  • No pillboxes, of any kind

Thankfully we hadn't set ourselves any crazy date to get ready so were able to prepare at our leisure, I'll cover the troops in part two


Commander Roy loves the terrain aspect of the game and immediately jumped into making a prototype of the table from what he had available


It was all looking a bit bare, and was obviously missing a key element - the gun batteries. thankfully i had 3d printers i could use, we had about two artillery pieces between us at this point. I had considered using 1:72 kits but even that was going to prove expensive. so a couple of STLs purchased later and a couple of nights on the resin and PLA printers I had a seven gun battery.


The guns were quite light howitzers (75/32s), but to be honest, I didn't have a lot of space to play with in the gun emplacements and didn't want to fill the compounds with gun emplacements as we'd need loads of room to stuff 3 million bayonets in there.

extremely simple paint jobs were to follow

I also found quite a nice pillbox, which was meant to be quite accurate for Italian pill box. the bunkers were from dewycat on wargaming 3d

I'm not a great scratch builder but for years I had toyed with the idea of making barbed wire sections and have never got around to it and we were going to need around 12 foot of it. I had about 3 metres of wire from various sources so presumed I had enough for the task. It turns out, once you coil it around things, it takes about four times as much. So had to purchase some more, thankfully G9 have a good set with a huge spool


The barbed wire turned out quite a therapeutic craft project, cheap matchsticks and BBQ skewers were fashioned into fence like structures and sprayed brown.


Stuck to rectangles cut from previously textured foamboard and scatter applied.




Hopefully the remaining scenarios have loads of barbed wire uses, because I now had about seven feet of it.

I had previously backed a Kickstarter from 3d Breed that contained a huge amount of Italians, so was finally able to use some of them as crew for the guns, they were slightly chunkier but beggars can't be choosers, the guns were also from Dewycat, he's amazing and can't recommend his stuff highly enough, and the bunkers were from PippoWeb on Thingiverse. eventually the elements came together to form the gun emplacements. I had found a bunch of ww2 posters on warlord site which added a little theme




Commander Roy had a far bit of terrain suitable for the table but he was determined to be point thematically and proceeded to build vineyards and more buildings, I believe them to be from Sarrissa




all the terrain fits together to make a great farm compound but Roy had opted to spread them out and utilise them more effectively. They were then painted up, stunning to see on the table





Part two to cover the troop preparation, which was the majority of my time spent








Saturday, February 3, 2024

Italy: Soft Underbelly, Scenario One: Biazza Ridge

 

In a recreation of the US 505th Regimental Combat Team action in Sicily we were to meet and attempt the first scenario in Warlord Games Italy Soft Under Belly book. Both Commander Roy and I have had great fun playing missions out of the Stalingrad book and were looking forward to sunnier climbs in the Sicilian summer sun.

The objective was clear Colonel James Gavin was to take objectives east of the railway station. The Germans in the guise of the Hermann Goring Division Kampfgruppe East were to deny the sneaky yanks by grabbing the same objectives. 

Initial thoughts from the German side was that this would be a an easy mission. I'd have two Tigers to dominate the table and take out any armour and that I'd have a good chance at holding the most northerly objective as I was deploying nearby
   

For my initial deployment I went with a full infantry squad and a PAK 40 over looking the village to take out tanks when they arrived 


The US Airborne wasted no time and quickly took the first objective



Clever placement of the senior officers in the stone buildings meant that Commander Roy was able to maintain the initiative by snap to it orders from a position of safety


Very quickly the tables began to turn, the multitude of additional orders called up a group of three Bazooka teams.  My initial confidence was shattered when the first Tiger took a bazooka in the face and blew up
The German advance began to slow up immediately. After a couple of turns getting shot up in the middle of the board and a couple of the larger HGD squads turning yellow bellied the AA truck went on the rampage and was aggressively hunting out small infantry teams. the additional pen was proving very useful in breaking apart veteran troops too


At the top of the below picture you can see the US quickly moving around to the second objective, but German trucks on the way to reinforce and counter attack


The Pak 40 was relegated to guarding the last objective, the supply dump. Its sole job was to stay on ambush and destroy the first squad coming around the building



The US infantry taking the second objective, poor Hans with the sore head in the woods





Parachute Rifle squad on its way to take the second objective







The remaining Tiger began to wait out the arriving Shermans, where were they?


Truck Assault coming


Sneaky mortar, getting lucky strikes


At this point it was very tense, i had managed to break a look of the US force with very accurate mortar fire from the other end of the table and some lucky heavy anti tank fire. The last surprise of the game was the airstrike that i had forgotten about for the last couple of turns and had been refusing to appear. it eventually arrived and with amazing accuracy landed near practically all the units i had prepared to rush the two objectives I needed to scoop the win.

Sadly the pinning that was dished out was enough to completely scupper the Germans counter assault. First scenario to the Allies 

An incredibly enjoyable scenario that could really have gone either way. a great deal of work had gone into getting the game on the table but both of us felt it was worth it, we know had an even bigger hill to climb for scenario Two: Storming the Pigs Snout. at this point I had no Italians, no suitable models for objectives and Commander Roy had no Commandos



Friday, February 2, 2024

Run up to Biazza

 First scheduled scenario from the Soft under belly book is Biazza Ridge. I've ended up taking the side of the axis in the campaign so thankfully I had a great deal of WW2 Germans in 28mm. mostly because when I first started playing Bolt Action in first edition I had purchased a massive amount of them in lead from Black tree design. these remain one of my favourite armies as I painted them very early on and played with them so much. 


it was quite a shock to find that despite having what I thought was a massive German army was in fact not enough for scenario. The scenario calls for the German Force to be from the Kampfgruppe East HGD selector whilst is a largely infantry based selector. I could have used a Tiger to bulk out the list, but the scenario calls for two tiger tanks already so I had to get a couple of squads fleshed out. I had decided early on that any scenarios were to be played with nice and fluffy lists as much as possible, this largely meant that squads were to be full and contain LMGs, which in this case, meant two LMGs per squad. This was to be an issue as I was short a fair few LMG teams. luckily I had a fair few unpainted Black tree LMG teams and was able to scavenge some more from plastic warlord kits. this was the perfect opportunity to paint some objectives too for a little bit of battleground story telling. 

I tend to use plastic shot glasses blue tacked to bases for holding models whilst I batch paint large amounts of figures, seems to help stave of hand cramps and meant the model can be manipulated much easier



I chose to include a PK40 as i needed a bit of antitank punch, I thought I'd try and paint the crew separately from the gun and combine them later. I'm not sure if this added any time savers but I think I'll try again



After completing the infantry, I realised I was very short transport as the scenario would call for my force to rapidly reinforce the ridge so quickly painted up two trucks. Also just for fun, I added an AA truck to the list of things to do. Thankfully I had a tiger Tank and Commander Roy had a second.

My Opponent for the Campaign, Mr Commander Roy, had the uphill struggle in preparing for this scenario as he had very little in the way of US forces and the book calls for quite specific forces

oh a blog, how retro

 After a very successful project to play a warlord game's Bolt Action scenario, I thought I'd better put something together to hold all the memories and share the fun.

I was considering putting them on Facebook but selfishly thought I could make a blog out of them and add to them over time

Hopefully in future i can add the build-up and preparation to future projects as currently we're working our way through Warlord Games excellent Soft Underbelly campaign book

we've completed the first two scenarios. Biazza Ridge and Scenario 2

My son was a bit disparaging about using a blog, but couldn't think of any better medium




The Continued Adventures in Gaul of Pickupstix and Weetabix

 Join us for the scintillating final instalment in the six campaign between the Gauls lead by the chief Pickupstix and his rival Paulus Nuit...